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Sep 28, 2020

Will and Matt talk about League Worlds, survival/crafting games like Factorio, and how games incentivize the idea of making things more efficient. How deep is too deep? How complicated is too complicated? How far can you really push in-game logistics in the pursuit of being lazy? In the final episode of Good...


Aug 19, 2020

Will's finished The Last of Us 2, and we arrive to our discussion as "Games As Art" — but really, that's probably too deep a topic for just an hour. We also discuss the balance of playing games for streaming vs for fun, and how it can be difficult to deflect those nagging feelings that "you should be doing...